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BOARDS
BA GAME ART & ANIMATION
6 OBJECTIVES FOR A BACHELOR OF ARTS IN GAME ART & ANIMATION
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Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools and other constraints.
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Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
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AVAILDEV TEAM
I worked as the lead artist for PDS300 Fall 2023 project Avail lead by Nick Bonofigilo. The project was a framework made in UE5 and when completed would be an open source project with functional mechanics and assets providing creative freedom to create a game of ones own. My tasks included establishing the medievalpunk (medieval cyberpunk) style, character designs, environments, and UI design and icons.
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THE GREYS NEXT DOORDEV TEAM
I worked as project lead and lead artist on PDS450 Spring 2024 project The Greys Next Door co-lead by Michelle Pina. The project was a VR horror mystery game built in UE5 where the player must solve what happened to their little brother. As lead I worked with all departments on the team to create a solid vision of the VR horror game. I also was in charge of all the concepting and preproduction planning which helped guide the 3D modelers and designers.
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